OFFICIAL SOCCASHOT® ASSOCIATION Laws of the Game

Rules © Soccashot Association 2018. All rights reserved

Revision 2.6 – 13/05/18

 

MAIN RULES: (1 - 8)

1. A game is played between two players. The player scoring the greater number of points during a game is the winner.
If both players score an equal number of points, or if no goals are scored, the game is drawn. In the event of a draw, the game enters a Vollè scenario (refer to Main Rule 8) where the ‘sudden death’ principal applies (the first player to miss a goal attempt in consecutive sequence).

Game and match formats can vary (refer to the Match Formats section for further information).

2. Players may only touch the ball within their own half of the pitch.
Touching the ball out with their own half of the pitch will be penalised by the award of a Vollè opportunity to the opponent (refer to Main Rule 8).

3. Players may only handle the ball (save or parry) within their own goal area.
Handball offences outside of the goal area will be penalised by the award of a Vollè opportunity to the opponent (refer to Main Rule 8).

4. Players should attempt to shoot and score by saving, controlling or recovering their opponent’s shot using only two touches of the ball (this includes an initial save or parry).

The scorer of a goal will be awarded 1 point.
If a player uses more than two touches of the ball (without keeping it airborne) then the player must forfeit possession and pass it back into their opponent’s goal area. The opponent must then wait until the opposing player has returned to their goal area before play can commence.

5. The Olè Scenerio. Players can use an unlimited number of touches to control the ball and attempt to score if the ball is kept off the ground and airborne from an initial first touch. This is known as an Olè.

The scorer of a goal resulting from an Olè will be awarded 3 points.
If at any stage during these unlimited airborne touches the ball bounces on the ground then the player must forfeit possession and pass it back into their opponent’s goal area. The opponent must then wait until the opposing player has returned to their goal area before play can commence.

6. Players are limited to a maximum number of separate attempts at an Olè during a game.
The number of Olè attempts can vary and is dependent on the game and match format (refer to the Match Formats section for further information).

7. A player receiving the ball into their own half of the pitch as a result of their own rebounded shot from their opponents half may continue to play using only one touch of the ball. This is known as a Rebound.

8. The Vollè Scenario (a Soccashot penalty). From the centre line the player must attempt to flick the ball up (using their foot) and volley it into the opponent’s open goal.
During this attempt to score the ball can bounce once; either before the shot at goal or alternatively on route and only within the opponent’s goal area.

MATCH FORMATS:
Match and game formats can vary (refer to examples below).

A match normally consists of the best of three games (the first to win two games), unless mutually agreed between the two players before the start of play.
All other Main Rules apply (1 - 8).

Games can be ‘points limited’ or alternatively ‘time limited’.

The maximum number of Olè attempts during a game can also vary. The game format must be mutually agreed between the two players before the start of play.

Example 1: Time limited game - the greater number of points scored in 3 minutes wins with a maximum of 5 Olè attempts.

Example 2: Points limited game - the first player to score 10 points wins with a maximum of 5 Olè attempts.

SINGLES:
A game is played between two players. The player scoring the greater number of points during a game is the winner.
All other Main Rules apply (1 - 8).

DOUBLES:
A game is played by four players (two teams of two players). The team scoring the greater number of points during a game is the winner.
When playing doubles each team must save, control or recover their opponent’s shot and attempt to score using a maximum of  three touches of the ball between each pairing (this includes any initial save or parry).
All other Main Rules apply (1 - 8).

STREETSPORT FORMAT:
Time limited game - the greater number of points scored in 3 minutes wins with a maximum of 5 Olè attempts.
All other Main Rules apply (1 - 8).

STREET FORMAT:
Points limited game - the first player to score 10 points wins with a maximum of 5 Olè attempts.
If the score becomes 9 goals each, then the game will continue until a player leads by two clear points.

COMPETITION FORMATS:
Knockout Tournament:

A draw will determine who each of the entrants play and a standard knockout competition format applies.
A knockout match consists of the best of three games (the first to win two games).
The final consists of the best of five games (the first to win three games).
Each game is limited to 5 minutes normal play.
All other Main Rules apply (1 - 8).

Champions League Format:
Depending on the number of applicants a series of initial knockout qualifying rounds lead the winners to advance to the Group Stage Qualifiers involving a maximum of 32 players (split into eight groups of four).

The top two players in each Group Stage then advance into the knockout phase (involving 16 players) and then onto to the quarter-final, semi-final and final.
A draw determines who each of the entrants play in the Group Stage.
A match consists of the best of three games (the first to win two games).
The final consists of the best of five games (the first to win three games).
Each game is limited to 5 minutes normal play.
The leading scorer wins the game.
In the event of a draw, the game goes to a Vollè scenario. The Sudden Death principal applies.
A win = 3 points. A draw = 1 point.
All other Main Rules apply (1 - 8).

Club League Format:
Depending on the number of members a series of fixtures is determined over a set period.
The Club Captain determines the fixtures.
The league title is determined by the player with the most points on completion of the fixtures.
A match consists of the best of three games (the first to win two games).
Each game is limited to 5 minutes normal play.
The leading scorer wins the game.
In the event of a draw, the game goes to a Vollè scenario. The Sudden Death principal applies.
A win = 3 points. A draw = 1 point.
All other Main Rules apply (1 - 8).

Team Format:
Teams of up to 5 players can compete in a singles match by rotating players throughout the duration of a game after a point is scored.

ADDITIONAL RULES:

Kick off will be decided with the toss of a coin. The winner will decide who starts play from within their own goal area and at what end of pitch.

The ball is put in play with an initial shot into the opponents half. The rally continues until a goal is scored; the ball goes out of bounds or a player fails to return it properly.

Players must not be in possession of the ball for more than 6 seconds when in their own goal area; infringement results in a Vollè (see Main Rule 8) opportunity for their opponent.

After scoring both players must return to their own goal area before play can continue.


As a result of an attacker’s momentum carrying them into the opposing half of the pitch, no penalty will be incurred.

An attacker who enters the opponent’s side of the pitch and comes into contact with the ball will be penalised by the award of a Vollè. (Discretion must be applied here to distinguish between accidental and intentional entry and exit and only deliberate actions should be penalised. Accidental entry or exit, which has no effect on the play, should be ignored).
 

A high out of bounds shot or save then becomes the opponent’s ball.

If the ball goes out of play it should be returned to the opposing player’s goal area.

A Vollè is conceded for: Intentional body contact - charging, pushing, kicking, tripping, slide tackling and Hand-ball, except by the goal keeper in his area.

A Vollè is conceded for: Obstruction, including holding the wall. Time wasting, including holding the ball in a corner; with-holding, throwing or kicking the ball away at a dead ball situation. Dissent, including persistent bad language and intimidation.

When facing a Vollè the opponent must stand in the corner and must not move until kick has been taken. If an infringement results in a missed Vollè then the kick shall be re-taken.

If the referee considers that stopping the game to award possession will disadvantage the opponent being offered the possession he can allow play to continue.

Bookable offences include dissent, ungentle manly conduct, time-wasting and aggressive behaviour. A sent-off player may be suspended. Sending off offences include: persistent dissent, violent conduct and a second bookable offence following a previous booking (i.e. persistent infringement of the rules). Suspensions are valid for the next one (booking) or two (sending off) games in the fixture sequence at the time of the next offence, irrespective of fixture changes. A suspension cannot be fulfilled in a defaulted game. Disciplinary records will run from April to April.

The ball should be in play at all times from the start of the game.

A ball must be used as supplied by the pitch hirers or Home team, unless both teams can agree otherwise. Any type of ball can be used as long as this is agreed with both teams prior to the start of the game.
 

Pitch Dimensions:

Pitch and goal sizes can vary in size; common locations and areas of play include 5 a side football, futsal handball pitches, basketball and tennis courts, games halls and playgrounds both indoor and outdoor.

The ‘standard’ pitch size for a competition event is 40m × 20m (130ft × 66ft / 44yd × 22yd) with a goal in the centre of each end.

The ‘standard’ goal size for a competition event is 4.88m x 2.13m (16ft x 7ft).

The ceiling and anything hanging from it should be at least 4m above the pitch and higher if possible.

Pitch.png
 

Rules © Soccashot Association 2018. All rights reserved.

SOCCASHOT® rules developed and approved by Cameron Craddock and the Denis Law Legacy Trust.

Authorised by the Sub-Committee of the International Soccashot Association, RGU:SPORT, Robert Gordon University, Garthdee Road, Aberdeen, AB10 7GE, Scotland.

The Soccashot Association operates under the auspices of the Denis Law Legacy Trust - Registered Charity Number: SC 043169.

SOCCASHOT® promotes health and wellbeing and encourages inclusivity through sport, physical activity and creative endeavour.

The Soccashot Association has created these rules in order to promote the sport and encourage continuity of play at all levels across the world. Soccashot Associations worldwide endeavour to provide equal opportunities and maximum enjoyment for participants and spectators whilst maintaining the values of fair play and peaceful involvement.

Please refer to our Terms of Use.

RULES INTERPRETATION:

Questions regarding the interpretation of these rules may be e-mailed to: rgustreetsport@googlemail.com

For further information visit: www.soccashot.com

The content of this document may not be altered or translated in whole or in part in any manner without the permission of the International Soccashot Association.